An explanation of how WoW “structure and scoring” can be used in the real world. I thought this was an appropriate post since I’m going to try to do two things in WoW before I go to work today.
Here’s the problem: Training programs are effective only at transferring what we already know to others. How do we create powerful platforms jointly to innovate and develop new knowledge that no one had before? For an answer to this question, executives would be well advised to look at World of Warcraft (WoW), a massively multiplayer online game.